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Monday, July 29, 2013

Tuesday, June 26, 2012

Next Generation Technology of the iPhone 4G

About the mysterious appearance of the iPhone like a puzzle with the generation that must be drawn up piece by piece. Well, the latest piece of information from Apple's phone, was related to size. Information circulated mention when the iPhone 4G will be larger in size than the previous generation iPhone 3GS. Sizes may differ from previous technology generation and if this is true, then this is the latest of Apple's history, because there has not yet been created out of the iPhone as a standard design now.

iPhone 4G will use a lighter material than the previous iPhone, which is made of metal. Sensitive plastic materials in the iPhone 4G is already in use at the Magic Mouse Apple recently released.In addition the camera on the handset will also be upgraded to 5 Megapixels from the 3.2 Megapixels who now use the iPhone 3GS. Thus, the quality is not lost with Nexus One newly released Google.

Thursday, May 17, 2012

Manhattan Stealth Touch Mouse doesn’t use any buttons or scroll wheel

We have covered all sorts of computer input devices in the past, and if you’re looking for sleek computer mouse, today we have the perfect device for you.


Unlike standard input devices, Manhattan Stealth Touch Mouse comes with a sleek design, and in fact, this mouse doesn’t have any buttons or scroll wheel, and it is completely utilizing touch-sensing technology. Manhattan Stealth Touch Mouse measures 30mm x 60mm x 90mm and it weighs 79.4 grams. This mouse uses Curve-Touch technology that allows users wheel-free scrolling and fingertip control on the touch-sensitive surface. Manhattan Stealth Touch Mouse can be used as a regular mouse, or it can be used as a presenter for PowerPoint or PDF presentations. As for the PC connection, this mouse connects to your PC using 2.4 GHz technology and it can work from up to 10 m (33 ft.) distance.

THIN CLIENT

A thin client (sometimes also called a lean or slim client) is a computer or a computer program which depends heavily on some other computer (its server) to fulfil its traditional computational roles. This stands in contrast to the traditional fat client, a computer designed to take on these roles by itself. The exact roles assumed by the server may vary, from providing data persistence (for example, for diskless nodes) to actual information processing on the client's behalf.

Thin clients occur as components of a broader computer infrastructure, where many clients share their computations with the same server. As such, thin client infrastructures can be viewed as the providing of some computing service via several user-interfaces. This is desirable in contexts where individual fat clients have much more functionality or power than the infrastructure either requires or uses. This can be contrasted, for example, with grid computing.

Thin-client computing is also a way of easily maintaining computational services at a reduced total cost of ownership.

Saturday, February 4, 2012

Internet

The history of the Internet began with the development of computers in the 1950s. This began with point-to-point communication between mainframe computers and terminals, expanded to point-to-point connections between computers and then early research into packet switching. Packet switched networks such as ARPANET, Mark I at NPL in the UK, CYCLADES, Merit Network, Tymnet, and Telenet, were developed in the late 1960s and early 1970s using a variety of protocols. The ARPANET in particular led to the development of protocols for internetworking, where multiple separate networks could be joined together into a network of networks.

In 1982 the Internet Protocol Suite (TCP/IP) was standardized and the concept of a world-wide network of fully interconnected TCP/IP networks called the Internet was introduced. Access to the ARPANET was expanded in 1981 when the National Science Foundation (NSF) developed the Computer Science Network (CSNET) and again in 1986 when NSFNET provided access to supercomputer sites in the United States from research and education organizations. Commercial internet service providers (ISPs) began to emerge in the late 1980s and 1990s. The ARPANET was decommissioned in 1990. The Internet was commercialized in 1995 when NSFNET was decommissioned, removing the last restrictions on the use of the Internet to carry commercial traffic.

Since the mid-1990s the Internet has had a drastic impact on culture and commerce, including the rise of near-instant communication by electronic mail, instant messaging, Voice over Internet Protocol (VoIP) "phone calls", two-way interactive video calls, and the World Wide Web with its discussion forums, blogs, social networking, and online shopping sites. The research and education community continues to develop and use advanced networks such as NSF's very high speed Backbone Network Service (vBNS), Internet2, and National LambdaRail. Increasing amounts of data are transmitted at higher and higher speeds over fiber optic networks operating at 1-Gbit/s, 10-Gbit/s, or more. The Internet continues to grow, driven by ever greater amounts of online information and knowledge, commerce, entertainment and social networking.

It is estimated that in 1993 the Internet carried only 1% of the information flowing through two-way telecommunication. By 2000 this figure had grown to 51%, and by 2007 more than 97% of all telecommunicated information was carried over the Internet.